Thursday, January 19, 2012

Kiire Jalka Varjoisa Maanalainen aka Kii

Svirfneblin (surfaced) Magus 2 Rogue 2
CG Small Humanoid (Svirfneblin)
Init +4; Senses
darkvision (60 feet), low-light vision, Perception +8
--------------------
DEFENSE
--------------------
AC 21, touch 17, flat-footed 15. . (+4 Dex, +2 Dodge, +1 Size, +4 Armor)
hp 27 (4d8+2)
Fort +5, Ref +9, Will +5
--------------------
OFFENSE
--------------------
Spd 20 ft. (40 ft. when Mounted)
Melee Scimitar (Mithral, MW, Small) +8 (1d4+4/18-20/x2)

Spell combat Scimitar (Mithral, MW, Small) +6 (1d4+4/18-20/x2) (main hand) - Spell/Wand (off-hand)
Melee Whip (small) +3 (1d2-1/20/x2) (trip, disarm)
Spell combat Whip (small) +1 (1d2-1/20/x2) (trip, disarm) (main hand) - Spell/Wand (off-hand)
Magus Spells (CL 4, +7 melee touch, +7 ranged touch):
Lvl 1 (4/day) Shocking grasp, Shocking grasp, Shield, Unseen servant,
Lvl 0 (at will) Detect magic, Mage hand, Acid splash, Open/Close
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STATISTICS
--------------------
Str 9, Dex 18, Con 10, Int 16, Wis 10, Cha 8
Base Atk +2; CMB 0; CMD 18
Feats Extra Arcana (Wand Wielder), Weapon Finesse (Finesse Rogue), Dervish Dance
Traits Magical Knack, Desert Shadow
Skills Acrobatics +10 (Jump +6), Craft (Alchemy) +9, Knowledge (Arcana, Local, Dungeoneering and Planes) +7 (+2 PF Chronicles, +2 about Mivon), Spellcraft +9, Stealth +14 (+2 underground, +2 Suit of Stealth), Disable Device +8 (+2 Thieves's tools MW), Diplomacy +3 (+2 Chancellor Robe), Ride +8 (+2 Military Saddle), Disguise +3 (+10 Hat of Disguise), Handle animals +0 (+2 Handbook of Dog training)
Languages Common, Under-common, Gnome, Sylvan
SQ Suit of stealth (+2 circumstance bonus), Kobold Tattoo
Combat Gear Scimitar (
Mithral, MW, Small); Crossbow (Small), Whip (Small),Scimitar (Cold iron, Small), 20 Cold Iron quarrels, 20 Silver quarrels
Armor: Mithral shirt
Other Gear Backpack (14 lbs), Case, map or scroll (0 lbs), Fishhook, Flask, Flint and steel, Ink (1 oz. vial, black), Inkpen, Mirror, small steel, Parchment (sheet) (10), Pouch, belt (2 lbs), Sealing wax, Sewing needle, Signet ring, Spell component pouch, Vial, ink or potion, Whistle, Travel spell book, Thieves's tools (MW), Perl of Power (1st lvl), Hat of Disguise, Wrist Sheat x 2 (spring loaded, MW), Signet Ring of Ambitus (+1 Dexterity)
Wands
: Burning Hand (2 lv, 1 charges), Magic Missile (20 charges), True Strike (50 charges)
Scrolls
: Silent image, Burning Hands
Potions/Oils/Alchemicals
: S
unrod (1), Antitoxin (1), flask of acid (1), flask of oil (1) alchemical grease (1), Smokestick (1), Alchemical fire (2), Cure light wounds (2), Cure Moderate wounds (1), Oil of magic weapon (1), cure light wounds (1)
Money:
22 gp

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SPECIAL ABILITIES
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Attack: +1 attack bonus against humanoid (reptilian) and humanoid (dwarven)
Svirfneblin Magic: +1 to the DC of any illusion spells they cast.
Spell-Like Abilities: nondetection (constant), blur (1/day), disguise self (1/day)
Spell combat (Ex):
Arcane pool (Su):
3 points
Expert Acrobat (Ex)
Evasion (Ex)
Stone-cunning (Ex)

Spellstrike (Su)

 ===================================================================

Riding Dog                                                                                               
N Medium Animal
Init +2; Senses low-light vision, scent; Perception +8
Defense
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)

Incitatus

hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
Offense
Speed 40 ft.
Melee bite +3 (1d6+3 plus trip)
Statistics
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); 
Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

Wednesday, January 18, 2012

Session 15: The Fort Changes Hands

in which the group encounters a strange old guy and take control of the Stag Lord's fort

Once in complete control of the fort, the characters decided to wait until the mercenaries that the Stag Lord had tried to gain for his cause arrived. Kii had sent a letter to his cousin in Jovvox so that, just before departing, he would tell the mercenaries that the Stag Lord was no longer in possession of the fort, but that nevertheless they would still be offered mercenary job by the new owners, the characters, as soon as they arrived. Also, they did not want to leave Akiros alone with Dovan and Falgrim Sneeg before they fully trusted him and had some other guards to help him with the prisoners.

Interrogating the bandits
Several days passed uneventfully and the adventurers used the long hours to rest, recover from their wounds, explore the area surrounding the fort and interrogated the captured bandits. Cardot used a Zone of Truth to interrogate them, to make sure they did not lie.

When told about the reward that Kesten Garess had offered for him, Falgrim Sneeg said that he had repented of his banditry ways and begged not to be handed over to Kesten. He said he had not killed anyone. His crime had been posing as a guide to some prospectors from Restov and stealing their horses and money during the night leaving them stranded in the middle of the Kamelands. One of the prospectors had been a nephew of Kesten, and when the group of prospectors became lost in the wild, he had fallen in a gully and broken his neck. He was very sorry for what happened to the nephew, as his intention was only getting horses and enough money to travel to Pitax, where he wanted to start a new life, but he was robbed by a group of the Stag Lord's men and worked as a guard in the fort in fear of being murdered if he did not comply with his orders... When questioned about Dovan, he confirmed Akiros stories: Dovan was a creepy sick torturer and enjoyed having his way with the prisoners the bandits captured to be ransomed, to the point that he had "accidentally" killed several of them, something that had angered Akiros... the Stag Lord was too occupied getting drunk to care much about some murdered prisoners.
Falgrim Sneeg - taken from Kingmaker Paper Minis

At the beginning, Dovan tried to resist the Zone of Truth when he was interrogated by Cardot, but he finally confessed that he had enjoyed having his way with some of the prisoners, specially with a certain blonde that was accompanying a merchant. He said his only regret was not having fled the fort when the characters proved they had the upper hand. He begged also for being freed, but while in the Zone of Truth, he could not explain why.

Dovan from Nisroch - taken from Kingmaker Paper Minis
The characters decided that they could not afford annoying Kesten Garess, as he would surely prove very helpful for the area once they tried to civilize and claim parts of the Stolen Lands: they would thus hand Falgrim to the guard. As for Dovan, they were divided on whether to directly execute him (their charter gave them the right to do so) or have a formal trial at Oleg's. Cardot convinced the rest of the group that having a formal trial at Oleg's in front of as many merchants and trappers as possible would be the best way to start showing the people in the area the kind of civilized nation they wanted to create.

One night, Cardot had a quiet conversation with Akiros with some wine. The man was obviously troubled by his past. He told him that he had been a paladin of Erastil in Taldor, far to the west, just what his parents had always wanted for him when he was a kid. Sadly, he had an affair that had turned sour, although he did not develop this part of his story, and he had run away. In his travels, he had met the Stag Lord and decided to join his band of misfits, as he also believed himself to be one.

Soon he came to regret his decision, as many of the bandits proved crueler than necessary, specially Dovan. He had been waiting for an opportunity to redeem his many past transgressions and thanked Cardot and the group for giving him such an opportunity. He was sure he would never be able to feel proud for what he had done in Taldor, but maybe he would be able to find sense in life by helping tame the wild Stolen Lands.

About the Stag Lord, Akiros said that when he arrived at the fort, the Stag Lord already had his helm. Some of the older bandits told him that he had found it a year before in an ancient Iobarian tower somewhere near the Tuskwater Lake (this is the lake near the fort). They also told Akiros that the Stag Lord had visited the tower after receiving some strange dreams from an extremely beautiful woman... After some of his drunken stupors, the Stag Lord would order the bandits around him to prepare for certain events, with an uncanny ability to detect certain threats to the bandits... He would mumble something about proving himself worthy to the beautiful woman in his Dreams and that she would be his Queen when he carved a kingdom out of the Stolen Lands.
Akiros Ismort - taken from Kingmaker Paper Minis


Unexpected visitors

The group had left some of the kobolds to man the towers, but they had fallen asleep, so they were surprised by some loud bangs at the gates requesting entry. It was a group of five bandits who had come back to the fort with some stolen goods, apparently oblivious to the fact that the Stag Lord was no longer in command.

After a short combat, Akiros convinced the bandits to surrender themselves to the group. He said that, out of the five, three could be employed as guards, as they were only people fallen into banditry due to bad luck, but that the other two should be sent to Restov for trial.



The Trapped Thylacine

Now trusting Akiros, the group decided he had enough help and left him with the three new guards, Mikmek and four kobolds while they sent the other four kobolds back to the Sootscale Caverns.

They then departed the fort to explore the western area which their charter ordered them to map. They had also heard rumors that that would be also the region to find the Tatzlwyrms.

While they explored an area of forest to the north of the fort, they heard a series of quick, yipping barks come from a clearing. They approached the noises to find an open pit, once covered with branches, and now occupied by a hungry and aggressive Thylacine. Gam'el'gar offered food to the creature and calmed it as much as he could; the group then helped place some fallen logs and branches in the pit, and after a couple hours of hard work, the animal finally escaped from the pit. When offered food again by Gam'el'gar it approached him warily and cautiously gobbled everything that was given to him... after some minutes, the animal turned and trotted away, giving a final quick glance over its shoulder to the elven ranger.

Thylacine - taken from Kingmaker Paper Minis

(to be continued)



 XP:
- 100 (exploring the Stag Lord's fort hex)
- 100 (exploring the Trapped Thylacine hex)
- 250 (employing some of the bandits as guards)
- 600 (freeing the Trapped Thylacine)

Total this session: 1,050XP
Total campaign: 29,575XP

Loot:
- 100 gp in assorted coins (approximately 40gp, 500sp and 1000cp)
- trade goods, miscellaneous adventuring gear and tools. Its value is not enough to make an extra BP, but they complete the almost 2 Building Points found in the fort's cellar.

Time Passed:
- 7,5 days.
The time now is 30th Gozran (April), in the evening. The group is camped near the pit where they found the Thylacine.

Sunday, January 15, 2012

Davik Nettle's Diary/Ledger. Info 3

The ledger continues with Davik seeing increasing travel across his bridge. Apparently, the boggard tribes of the East Sellen River (a river going through Lake Hooktongue and the Hooktongue Slough, west of the Narlmarches) had been more active of late and were increasing their raids on the merchants travelling between Brevoy and the River Kingdoms.

This meant that increasingly more merchants were using the Shrike River instead of the East Sellen River. Davik was thrilled! At this rate of business, he would soon repay his debts and would be able improve the bridge... maybe even attract more people and fund a small village!

Soon though, the bandit activity in the area increased even more. The merchants still favored Davik's bridge, as the route was still safer now than Lake Hooktongue (if bad luck brought an attack, better to be robbed and beaten by bandits but retain life, than captured and eaten by boggards), but more and more merchants and trappers were expressing their frustration at the situation.

The ledger continues for 6 months or so, detailing many name of merchants, trappers and even adventurers. He also describes the visit of some agents of Brevoy. They did not say much, but apparently they were exploring the area with eyes on expansion of the kingdom (Davik notes in his diary that he knew from his parents that there had been at least one attempt in the past by Brevoy to claim these lands). Davik requested that Restov should send some guards to patrol the area and get rid of the bandits. The agents said they took note but could not promise anything.

A week before the last entry in the ledgers, Davik received the visit of some dangerous men. They told him he was now under the "protection" of the Stag Lord, the new ruler of these lands. They explained him with all sorts of menaces that he would have to pay taxes, 10gp a day, if he wanted to keep using the bridge, and that they would come back every month to collect the taxes. Davik was infuriated by their demands and their extortion attempt and set his hounds on the bandits. The cowards ran away, and Davik enjoyed that night a nice cup of wine with his trout stew to celebrate that he had valiantly defended his prized bridge...

The ledger continues for another week, in which the activity was normal (between one and three travelers per day) before abruptly stopping.

Session 14: Exploring the fort's cellar

in which the group encounters a strange old guy and take control of the Stag Lord's fort

Once in the cellar, the group spread to search it but they were soon attacked by several summoned animals (a giant ant and a bat swarm). Cardot was isolated a short moment in one of the cellar's rooms and a feral wolvering fell on him.

Only luck, a well-placed crumbling barrel which Cardot positioned between him and the animal, and the timely realization that the group had discovered some animal bane arrows in their previous adventures saved the cleric from death. As in other combats, Am made the last moves with two accurate shots using the bane arrows.

Once dead, the wolverine changed shape into an old man dressed in rags. Kii immediately recognized the man as Nugrah, the strange mendicant druid of Gozreh who was travelling with a teenage boy of 17, and that was described in Davik Bettle's diary.

Nugrah the Decrepit

The group used the rest of the day to rest, recover from fatigue and finish exploring the fort. It was obvious that the bandits had been storing most of their stolen goods in the cellar, and so the group dedicated some time to account the objects found.

 XP:
- 1200 (Nugrah)

Total this session: 1,200XP
Total campaign: 28,525XP

Loot:
- trade goods, miscellaneous adventuring gear and tools worth approximately 8,000 gp (2 Building Points).
- A chest with 1,500gp in assorted coins (approx. 1,000gp, 2,000sp, 5,000cp and 20 pp).
- A large bag with several pieces of jewelry (various silver candle supports, silver and golden rings, an alabaster statuette of a nymph (inscription in the base: "Florint, keep this as token of our secret love..."), a silver necklace with shiny green stones, several Stag Lord's silver amulets,...) (Stolen Lands 53).


Time Passed:
- 12 hours.
The time now is 23rd Gozran (April), at noon. The group is in the former Stag Lord's fort.

Thursday, December 22, 2011

Session 13: Battle by the Tuskwater

in which the group storms the Stag Lord's fort, a ruined fortress near the Tuskwater lake


Once the feys had laced the alcohol barrel the bandits were using with poison, the group waited a tense hour before asking the feys to open the door to the owlbear's cage, then pandemonium started... the adventurers opened the trapdoor that led from the secret tunnel to the fort and listened to the sounds chaos and shouts of fear from the bandits as they tried to escape from the owlbear, while trying to decide when to jump in.

Their decision was suddenly easier when they came face to face with a group of 3 bandits rushing from the tower closest to the stairs under which the trapdoor had opened. One of the bandits was a gigantic man of at least 2 meters high, but he was destabilized by a hail of stones from the kobolds' slings and Am used the opportunity to score a lucky shot that pierced the right eye of the poor wretch, leaving him dead on the spot. The other bandits tried to retaliate, but their firepower was no match to the combined efforts of Am and Cardot.

Auchs, one of the Stag Lord's lieutenants
In the meantime, Kii and another group of kobolds surrounded the inner walls of the fort by the east and came head to head with a sinister looking character holding a rapier and some daggers. He attacked Kii with one of his daggers, then disappeared from view. Soon afterwards, the owlbear "Beaky" charged Kii, who had to retreat some steps but decided to stay calm and prevent the beast from reaching his companions. He danced around the beast, a whirlwind of steel and magic, dodging every single blow from the owlbear and dispatching it with several strokes from his scimitar, together with some Magic Missile wand shots.

Dovan, one of the Stag Lord's lieutenants

Gam'el'gar and Am started surrounding the inner walls from the south. As they neared a door, it suddenly opened and a man wearing a stag mask, the Stag Lord, made his appearance. Even though by the way he stumbled and talked the bandit was obviously drunk, he still managed to severely injure both Am and Gam'el'gar. To make matters worse, the sinister bandit (a man called Dovan) backstabbed Am as he was stepping out of the Stag Lord's reach...

the Stag Lord
The situation seemed dire, and they decided to retreat to show a tougher front to the bandits... Cardot used his miracles to the fullest, healing the party from their grievous wounds, but all seemed lost when the Stag Lord shot an arrow that seemed aimed at Am's heart; the arrow would have pierced his heart if not for an amulet from the temple where he had trained to become a monk.

At that moment, Kii dispatched the owlbear and was able to help the rest of the group. Dovan fell to the ground from several wounds caused by the group, though the Stag Lord looked menacingly enough still... It was at that moment that a new bandit came into view. He was wearing a symbol of Erastil and seemed lost in his thoughts. The Stag Lord shouted and ordered him to attack the adventurers but Akiros, that was the name of the odd-looking bandit, threw his silver Stag Lord amulet to the ground and charged his former boss... The bandit lord was still very dangerous, and he managed to injure Gam'el'gar and Akiros several more times before, tired by the attacks from so many people, two last shots from Am caught him in the chest and in the mouth, felling the dangerous bandit lord once and for all...
Akiros, one of the Stag Lord's lieutenants

 The group fell silent. After so many dangers in the past two months, they stood victorious over the bandit lord! When they took off his mask, they saw that the Stag Lord's face had been severely burnt and had so many scars as to make his visage that of a monster...

Akiros surrendered himself to the adventurers, but they were happy enough with his help to allow him to keep his weapons... They explored with him the fort and found the grisly remains of the owlbear's attacks... All in all, 6 bandits and the Stag Lord were dead on the ground, Dovan was dying but Cardot stabilized him and 1 bandit (who luckily turned out to be Falgrim Sneeg, the bandit for whose capture a reward had been offered) was sleeping from the sleep poison; only 1 bandit managed to escape the fort unharmed.

As they explored the fort and made an inventory of the loot found in it, Akiros told them that there was also a cellar (accessed by a half hidden trap in an abandoned courtyard of the fort) which was inhabited by a strange old creepy guy. He told them that the man healed the bandits when they were injured, but he was so frightening that many bandits preferred to endure the pain of their wounds better than visiting the old creep.

The group started descending the stairs into the darkness, with Cardot calling out to the old guy to announce themselves as friendly...

(to be continued)


XP:
- 945 (bandits in the fort)
- 2000 (the Stag Lord's lieutenants: Auchs, Akiros and Dovan)
- 1200 (Beaky the Owlbear) 
- 2400 (the Stag Lord)

Total this session: 6,545XP
Total campaign: 27,325XP

Loot:
a. from Auchs: 2 potions of Cure Moderate Wounds, 2 potion of Lesser Restoration, knight and dragon toys of very good craftsmanship, silver Stag Lord amulet.
b. from Dovan: +1 rapier, silver Stag Lord amulet, turquoise earrings (StolenLands50)
c. from Akiros: silver Stag Lord amulet.
d. from the Stag Lord: 1 potion of Cure Moderate Wounds, +1 leather armor, masterwork longsword, +1 composite longbow (+2 Str), amulet of natural armor +1, stag's helm (special magical item), several crudely stitched leather masks, a silver locket with a tress of silky green hair (obviously from a fey).
e. from the bandits' stash: 250gp, several gemstones and pieces of jewelry (a polished azurite crystal, a carnelian, a piece of hematite, a shard of obsidian, a red garnet, a pewter belt buckle depicting a pair of entwined succubi (inscription in the buckle: "Q.T.") and a silver charm bracelet; StolenLands51)

f. enough weapons to arm a group of 10 soldiers.


Spent:
- Am: 2 hero points, Leprechaun Luck, 1 potion of Cure Light Wounds, 1 potion of Natural Armor, 1 potion of Shield of Faith
- Cardot: 1 hero point, 1 potion of Shield of Faith.
- Gam'el'gar: 1 potion of Cure Light Wounds, 1 potion of Shield of Faith.
- Kii: 1 hero point, Leprechaun Luck, 1 potion of Shield of Faith.
Remaining charges of Color Spray wand: 31
Remaining charges of Burning Hands wand: 3
Remaining charges of Magic Missile wand: 22


Time Passed:
- 2 hours.
The time now is 22nd Gozran (April), in the evening. The group is near the Stag Lord's lair.

Session 12: Preparing the assault on the Stag Lord's fort

in which the group prepares a plan to assault the Stag Lord's fort


Back at Oleg's
Back at Oleg's, the adventurers gave back the wedding ring to Svetlana. She was very happy and, in return for the ring, Oleg offered them 1000 gp in trade credit.

They also talked with Kesten Garess about their alliance with the Kobolds, and the soldier promised them he would soon have their reward (800gp).

Finally, they bought rations and mining equipment from Oleg, who also lent them some horses to carry all the materials to the Sootscale kobolds.

After having prepared as well as they could, they started their journey towards the Stag Lord's fort... would they be able to survive the dangers ahead?

Visiting Bokken
They found Bokken's hut surrounded by several visitors, who were buying some of his potions. Thanks to the characters' good job in ridding the area of bandits, many trappers, merchants and hunters were now flocking the northern Greenbelt. This had caused a boom in the potion business, but Bokken was a bit grumpy, as he had built his hut away from civilization so as not to be disturbed.

Nevertheless, Bokken received the adventurers warmly, specially since they had brought him the fangberries he needed. He offered them a 25% discount on all his potions for a month, and the showed them his stash. The adventurers chose the ones they thought would be more useful in their coming encounter with the Stag Lord.

The Fey Friends
They proceeded south and gave back his luck coin to the leprechaun. The creature changed humor instantly and started hugging the adventurers and dancing around them. He said he would go on exploring the region, and that he would love to meet them again in the future. He wished them good luck and the characters felt a strange warmth as part of the creature's luck rubbed on them.

The following day the adventurers met Perlivash and Tyg-Titter-Tut in the outskirts of the forest and proceeded towards the Kobolds' lair.

The Kobold Braves
Chief Sootscale was impressed by the equipment brought by the adventurers, and relieved to see them fulfilling their side of the bargain. He assigned Mikmek and 6 Kobold warriors to go with them and help them in the assault of the Stag Lord's fort (the adventurers thought most of them seemed to be the old followers of Tartuk).

They spent the night in the Sootscale lair and followed the Shrike river to the Stag Lord's fort.

Arrival at the Fort
The whole trip took them longer than expected, as they got lost a couple of times and were delayed some hours because of the bad weather, but all in all their trip to the fort from Oleg's Trading Post was uneventful (except for a pack horse that got lost and eaten by bears) and they arrived without any major trouble to the camp they had used in their previous approach to the fort.

They spent the next few days gathering information about the fort, their inhabitants and the bandit patrols of the hills surrounding the fort:
 - The adventurers left Mikmek and the kobolds spy on the trail leading to the fort. One day they spotted a group of 6 bandits approaching the fort with a wagon full of loot. The adventurers overheard their conversation with the bandits at the fort's gate and learned the master phrase the bandits used. Nevertheless, they decided it was too dangerous to infiltrate the fort using the main entrance, even knowing the master phrase.
- They had the feys infiltrate the fort while invisible. Thanks to their telepathic bond with Cardot, the adventurers learned about the distribution of bandits inside the fort (and that they were approximately a dozen), that the bandits had a captured owlbear in a cage. As they were leaving back to the camp, they also learned that there was some kind of secret tunnel leading into the fort from the outside, almost opposite from the main entrance, and in an area that the bandits on lookout did not monitor much.
- One of the nights, during a violent thunderstorm, Kii and Gam'el'Gar explored the outside area of the fort's palisade to find the secret entrance the feys spoke of. As they were climbing the hill towards the palisade, the earth erupted and four zombies lurched to attack them (this was one obvious reason why the bandits only monitored the main entrance). The adventurers took cover in the line of trees surrounding the hill and came back later with Cardot, who used the power of Cayden Cailean to sever the undead link to the Negative Plane. After dealing with the zombies, the adventurers explored the secret tunnel during the stormy night. Gam'el'gar predicted that the weather would still be stormy the following night...

Zombies erupted from the earth to attack the adventurers
 
- All in all, the adventurer's spent 5 days to reach the fort from Oleg's trading post, and another 4 days scouting possible ways to attack the fort. At the end, they decided that Kii would craft a debilitating poison that the feys would add to the bandits' alcoholic reserves, then open the owlbear's cage to cause a distraction that the adventurers would use to infiltrate the fort using the secret tunnel to attack the remaining bandits.

On the night of the 22nd Gozra, the adventurers, using the cover of the night and a noisy thunderstorm, approached the fort from the side opposite to the main entrance. They formed three small groups and approached the secret entrance. At some point during their approach, lightning illuminated the field just as Am was crossing between several boulders, but the Gods smiled on the Monk and the bandit on the closest lookout tower was at the time being called by some companions to join the alcohol drinking binge.

The kobolds, directed by Kii and Cardot, dug the entrance to the tunnel, and they all saw that it had not been used in a long time, though it was still in good condition. The tunnel was only 50 feet long, although enough to allow them entry to the fort... the moment was tense, and as Cardot told the feys to open the owlbear's cage, all of them held their breath for a moment... would their plan survive the clash with reality?

XP:
- 400 (completing the Svetlana's Ring quest)
- 400 (completing the Kobolds in the Hills quest)
- 400 (completing the Gathering Fangberries quest)
- 400 (completing the Leprechaun's Luck Coin quest)
- 800 (defeating 4 Zombies protecting the fort's hill)
Total this session: 2400XP
Total campaign: 20,780XP

Loot:
- 1000gp in trade credit from Oleg.
- 800gp (Kobolds in the Hills reward)
- 25% discount in Oleg's potions for a month.
- Leprechaun's Luck (may reroll a d20 once)


Spent:
- 1 pack horse, lost during the trip to the Stag Lord's fort (to be paid to Oleg).

Time Passed:
- 9 days.
The time now is 22nd Gozran (April), in the evening. The group is near the Stag Lord's lair.