About the motto, literally translated this means: "See," or better, "Recognize that the wind of freedom blows.
Sunday, May 6, 2012
coat of arms - one more ....
About the motto, literally translated this means: "See," or better, "Recognize that the wind of freedom blows.
coat of arms - second attempt :-)
In Heraldry:
Blue (Azure) means Truth and loyalty
Green means Hope, joy, and loyalty in love
Though I did not pick up the color is association to the character,
but as general meaning
Thursday, May 3, 2012
Wednesday, May 2, 2012
Kingdom Development
!!!! Confidential !!!
!!!! Limited to the Upper Council Members !!!!
City Development Priority List:
Cheap buildings needed to burst economy bonus (35 DC needed to sell medium magical objects, it should be above 30, now about 24):
Baker (3 BP) Economy +1, Stability +1
Brothel (3 BP; must be adjacent to 1 house) Economy +1, Loyalty +2; Unrest +1.
Butcher (3 BP) Loyalty +1, Economy +1.
Fletcher (3 BP), Economy +1, Stability +1
Library (3 BP), Economy +1, Loyalty +1
Mill (3 BP; must be next to a water border), Economy +1, Stability +1.
Smith (3 BP), Economy +1, Stability +1
Tannery (3 BP; cannot be adjacent to a house):, Economy +1, Stability +1.
Weaver (3 BP), Economy +1, Stability +1.
Capital city Development
Castle (13.5 BPs) -> as soon as money available, together with alignment change to CG
Caster Tower (15 BPs) -> 2 medium magical object, highest priority
Town Hall (5.5 BPs, halved by the castle)
Barracks (1.5 BPs, halved by the castle)
Fairgrounds (3 BPs)
Training site (3 BPs)
Brewery (3 BPs, -0.5 for vinyard, 1/2 temple CC)
Temple of Cayden Cailean (16 BPs)
Olegton Development
?
Open Space Development Priority List:
Top priority:
1) Camp in the Radish patch hex (4BPs): ,consumption -2, Econ +2, Stab +2
2) Camp in the Fangberries thicket hex (4 BPs): Econ +2, Stab +2
3) Border crossing in the Olegton hex (2.5 BPs): Econ +1, Stab. +1
Lower Priority:
5) Davik Nettle's road ferry: 2,8BP... +1 bonus to Economy.6) Thorn Crossing road: 0,7BP
7) Lock: (4 BP, 8BPs on Shrike river). A lock allows ships to traverse along height differences in a river. A Lock turns three hexes of unnavigable rivers navigable and provides a +2 Economy bonus.
N.B.: for the lock in the Shrike River:
i) It will give you an extra +1 Economy, as it would be a Lock opening a new route of commerce between Brevoy and the lands to the south.
ii) cost the full 8BPs (not 4BPs) because the Shrike River is a very big river.
iii) adds a +2 bonus to all Diplomatic and Spy Network rolls you make with kingdoms/regions/cities along the Shrike River
iv) total cost would be 20BPs if built alone indipendently (5 Wealth, 15 Labour).
Offers:
1.- Ceriatiodi Hammerers (Outsea).
They offer to build the lock at regular price... 8BPs (4 Wealth; 4 Labour). On top of that, they offer to help building the ferry, thus reducing the cost of the road at Davik Nettle's by 0,3BPs to 2,5BPs... They don't ask anything in return (apart from being paid, of course).
2.- Outsea River Enterprises (Outsea).
They offer to build the lock at a discount of 2BPs, so the cost would be 6BPs (3 Wealth, 3 Labour). They request then administering the use of the lock, meaning they would keep a third of the profits (so the lock would give a +2 Economy bonus instead of the normal +3). On the other hand, as they would be maintaining the lock themselves and they are professionals, in any future disaster affecting the lock, you would have a bonus of +5 to the die to avert any such disaster.
3.- And from Brevoy you receive another offer from the Lumber Consortium.
Not interesting !
New cities Planning
Shrike Falls/ LockErastil's Temple
Diplomatic relationship
Pitax -> Neutral
Brevoy -> Allied
Liberthane -> Friendly
Gralton -> Neutral
Jovvox -> Frienldy
Mivon -> Friendly
Ambitus Baili Network
http://en.wikipedia.org/wiki/Bailoi) "A bailo, also spelled baylo, (singular; baili / bailos is plural) was a diplomat who oversaw the affairs of the Venetians in Constantinople ..."
ii) "One of the major responsibilities of the bailo was to collect information on the Ottoman Empire. They usually got this information though their wide networks of friends, their household and an informal spy network, this informal spy network consisted of moles- those who worked in the imperial arsenal in Galata, banished men and women, merchants and their associates and even people who worked within the Ottoman bureaucracy. The baili also set up moles in other foreign embassies"
iii) "Protecting the business interests of the Venetians involved in international commerce was also a function of the bailo."
1) Artume
- Lord Drellis Artume founded the kingdom around 4672 AR, after fleeing the People's Revolt in Andoran.- He was assassinated in 4690 AR. Rumor has it that he fell victim to Daggermark poisoners.
- His wife, Queen Sovella, left the kingdom in the hands of Sir Bransen Waike, to serve as regent until she could give birth to Artume's son. Sir Bransen Waike was a visiting templar and veteran of the Mendevian Crusades.
- While travelling the realm, Queen Sovella was attacked by bandits. Sir Bransen Waike declared her dead and kept the throne.
- During these last years, Sir Waike has not been a loved ruler... taxes are high and chaos rampant, specially because of naga attacks... people are not happy.
- Sir Waike offers good rewards to adventurers willing to fight against the nagas that are damaging Artume, but apparently his high taxes used to hire adventures are making people more and more unhappy. Many are starting to openly call him a tyrant, but those who do usually disappear soon afterward, adding to the unrest.
- Your informants have also heard rumors that Queen Sovella is alive and an underground resistance movement is starting to take shape... they could not ascertain the veracity of the rumors...
- Nevertheless, the situation in Artume is such that it would not be a surprise if a civil war breaks out in the next months.
Notable Characters
Council of Ambitus
Cardot Orlovsky (Governor, Upper Council)
Am (Warden, Upper Council)
Gamel'gar (General, Upper Council)
Kiire Jalka Varjoisa Maanalainen (Chancellor and Spymaster, Upper Council)
Kesten Garess (Marshall)
Am (Warden, Upper Council)
Gamel'gar (General, Upper Council)
Kiire Jalka Varjoisa Maanalainen (Chancellor and Spymaster, Upper Council)
Kesten Garess (Marshall)
Oleg Leveton (Treasurer)
Svetlana Leveton (Councilor)
Bokken (Alchemist, Magister)
Jonah Renton (Grand Diplomat)
Bokken (Alchemist, Magister)
Jonah Renton (Grand Diplomat)
Akiros Ismort (ex-paladin of Erastil, Royal Executioner)
Jhod Kavken (Erastil's Cleric, High Priest)
March of Ambitus
Eliscia
Greyford
Ragnar Strongarm (Expert Miner, Chief )
Margarida, the Hedge Witch
"Captain" Wesley (chief of the Foolhardy wolverine)
Lily Teskertin
Tyg-Titter-Tut
Perlivash
Mikmek (Kobold Ambassador)
Rufus Seadwell (merchant freed from the kobolds, arrogant)
Garuum, the Exiled Boggard
Rufus Seadwell (merchant freed from the kobolds, arrogant)
Timitius Bandy (trapper who found the ancient medallion)
Ollix Kaddar (pathfinder who got the medallion)
Ollix Kaddar (pathfinder who got the medallion)
Reaver Pete (agent of the Stag Lord)
Rime Marner (fake merchante, escaped bandit)
Breeg Orlivanch (grunchy hunter, deceased)
Constance Devine
The Stolen Lands
- Nomen Hight
The Mighty Lions:
Maegar Varn, an obvious fighter type
Caspar Morgarion, a cleric of Erastil
- The Slough
Baron Hannis Drelev of the Steel Breakers
- The Glenebon Uplands
Light Pikes of Righteousness:
Glober Dern (leader, Paladin of Erastil)
Sir Vincent Spearing (Cavalier)
Zeljka (half-orcish woman, Inquisitor of Erastil)
Morgrym Goblin-Slayer (Dwarf Fighter)
The Druidic council of the Narlmarches:
Tira,
a female gnome. She says that Nature is everchanging and
that the PCs' kingdom is just a new event to which Nature will adapt.
Ilean,
a feral and outspoken human male dressed in rags, has a full beard
and is constantly talking about the hunter-prey duality in Nature... In
order not to become the prey, Nature should make war on the PCs' kingdom
before they become too powerful.
Megalon, another human male, this time dressing as a wizard. He suspects the PCs won't be able to control the people of their Kingdom, so that they won't respect Nature's laws, and therefore are dangerous.
Salissa,
a human female dressed with a mantle made of flowers and fruits, who thinks
Nature should nurture everybody, including the "civilized" races,
so long as they don't harm nature. From the beginning seems to be in favour
of the PCs.
Aklamor, elf male dressed as a
ranger that seems to be the leader. Aklamor accepting
a sort of alliance with the March of Ambitus, as long as there is no more
wanton destruction of creatures (like the slaying of the Tatzlwyrms, he
points out)... He mentions that as long as the PCs' kingdom does not provoke
Nature, the Druids will try to help them.
River Kingdoms
Liberthane
Lord Achille Parsall, ruler of Liberthane
Jovvox
Roomalaiskatollinen Pappi, cleric of Cayden Cailean
Mivon
Mayor Raston Selline (Ruler)
Lord Chesswick (Ambassador)
Lord Chesswick (Ambassador)
Pitax
King Castruccio Irovetti (Ruler)
Artume
Sir Bransen Waike (Regent)
Queen Sovella and son (in exile ?)
Gralton
Lord Marnius Cherlorne (Governor)
Brevoy
Tamarie, Aldoran Swordmaster
Lorin Kaven
Darstin Garess, considered by his cousin to be a greedy schemer and a backstabber
Darstin Garess, considered by his cousin to be a greedy schemer and a backstabber
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