2) If we have to strong ties with Brevoy, we could have problem within the River Kingdoms: we have to make it clear from the beginning that we will be one of the River Kingdoms and will respect the Six River Freedoms. It would be important to get the recognition of Daggermark on this, being the leading power of the River Kingdoms.
I will also try to build good ties with the free gnomic cities of Jovvox and Thom and with Libertane, Artume, Outsea and Tymon. In this context a diplomatic trip to those territory could be a good move. And obviously encourage more collaboration with the faction of the Wanderseekers and the Svirfneblin.
2)
3) Pitax is also quite near, and Castruccio Irovetti's megalomaniac behaviour has generated tension with Brevoy and Numeria already. It could also be a problem in the future.
4) Other problems to think about are i) the boggards: are evil ? possible to pacify them ? ii) the mudmen at east of Bokken: are they intelligent ? evil ? iii) are dangers in the tuskwater lake ?
5) The River Kingdoms are neutral or evil, with few exceptions, and mostly chaotic. The new kingdom will try to be attractive and offer new developing areas for people who would like more ethic (good) and a bit more order (neutral), still within the frame of the Six River Freedoms. We will also have a special eye for non-evil non-human races, as gnomes, elves, half-elves, dwarves and halflings.
6) Another long term project: open a travel/trade route along the Shrike/east Sellen river, connecting Rostov/New Stetven to Absalom. The route would be part on water part on road.
The lock on the Shrike River should be built and some stop/storage stations along the way created: one could be in Liberthane (River Kingdoms), Riverton (River Kingdoms), Woodsedge (Galt), Bellis (Andoran), Cassomir (Taldor) and finally Absalom. The stop station could be a building acting partially as warehousing and part as guesthouse.
The third river freedom (Walk Any Road, Float Any River - This freedom blocks prevents of the river kingdoms from blocking travel over land and water, including charging tolls for passage.) should guarantee the free passage on river and roads, so for a trading company of the River Kingdoms shouldn't be to difficult to go along the Sellen River till Galt.
Purchased:
mithral shirt 1100
mithral scimitar, small 715
wand the true strike 750/2
thieves kit (MW) 100
riding dog 150
book of dog training 50 (+2 circumstance bonus on dog training)
scimitar cold iron, small 30
2 x wrist sheath, spring loaded, MW
To purchase:
bridles (MW) of dog riding
+1 armor bonus to armor
circlet of dog training (+2 competence bonus ?)
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