Saturday, April 30, 2011

A General Overview of The Stolen Lands



 (taken from Kingmaker's Players' Book)

Wedged between the River Kingdoms and Brevoy, the approximately 35,000-square-mile swath of wilderness known as the Stolen Lands has a long history of being regarded by Brevoy as “stolen” from the nation’s southern expanse by bandits and barbarians variously from Numeria, Iobaria, or the River Kingdoms themselves.

The Stolen Lands comprises four distinct regions and the following is what the adventurers know at the beginning of the campaign. If you wish to learn more, your characters will need to ask around once the campaign begins.

The Greenbelt: Dominated by the woodland known as the Narlmarches and the rolling hills of the Kamelands, this region is the one your group has been chartered to explore. Bandits are particularly rife in this area, and the rumors that they’ve organized under the banner of a bandit warlord who calls himself the Stag Lord are particularly troubling. You are to explore as much of the northern half of the Greenbelt as you can and, if possible, to find out more about this “Stag Lord” and remove the bandit threat from the region. Other rumored problems in the region include a tribe of mites, a tribe of kobolds, mischievous fey, and numerous dangerous monsters and wildlife.

Glenebon Uplands: The swordlords sent a relatively experienced band of adventurers into the westernmost reach of the Stolen Lands—an area that is supposedly under the rule of the bandit kingdom of Pitax (although that River Kingdom has done very little to prove its claims over this area).


The Slough: The East Sellen River runs through the swamps known as Hooktongue Slough. Rumor holds that the swordlords sent actual Brevic government agents into this swampy area.

Nomen Heights: The easternmost reaches of the Stolen Lands contain a low mountain range and border the long ruined realm of Iobaria. The swordlords sent a band of mercenaries into this region, rumors hold.

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