Sunday, May 6, 2012

coat of arms - one more ....


 About the motto, literally translated this means: "See," or better, "Recognize that the wind of freedom blows.

coat of arms - second attempt :-)


In Heraldry:

Blue (Azure) means Truth and loyalty
Green means Hope, joy, and loyalty in love

Though I did not pick up the color is association to the character,
but as general meaning

Wednesday, May 2, 2012

Kingdom Development

!!!! Confidential !!! 

!!!! Limited to the Upper Council Members !!!!

 

City Development Priority List:


Cheap buildings needed to burst economy bonus (35 DC needed to sell medium magical objects, it should be above 30, now about 24):

Baker (3 BP) Economy +1, Stability +1
Brothel (3 BP; must be adjacent to 1 house) Economy +1, Loyalty +2; Unrest +1.
Butcher (3 BP) Loyalty +1, Economy +1.
Fletcher (3 BP), Economy +1, Stability +1
Library (3 BP), Economy +1, Loyalty +1
Mill (3 BP; must be next to a water border), Economy +1, Stability +1.
Smith (3 BP), Economy +1, Stability +1
Tannery (3 BP; cannot be adjacent to a house):, Economy +1, Stability +1.
Weaver (3 BP), Economy +1, Stability +1.



Capital city Development
Castle (13.5 BPs) -> as soon as money available, together with alignment change to CG
Caster Tower (15 BPs) -> 2 medium magical object, highest priority
Town Hall (5.5 BPs, halved by the castle)
Barracks (1.5 BPs, halved by the castle)
Fairgrounds (3 BPs)
Training site (3 BPs)
Brewery (3 BPs, -0.5 for vinyard, 1/2 temple CC)
Temple of Cayden Cailean (16 BPs)


Olegton Development
?


 Open Space Development Priority List:

Top priority:

1) Camp in the Radish patch hex (4BPs): ,consumption -2, Econ +2, Stab +2
2) Camp in the Fangberries thicket hex (4 BPs):  Econ +2, Stab +2
3) Border crossing in the Olegton hex (2.5 BPs): Econ +1, Stab. +1

Lower Priority:

5) Davik Nettle's road ferry: 2,8BP... +1 bonus to Economy.
6) Thorn Crossing road: 0,7BP
7) Lock: (4 BP, 8BPs on Shrike river). A lock allows ships to traverse along height differences in a river. A Lock turns three hexes of unnavigable rivers navigable and provides a +2 Economy bonus.

N.B.: for the lock in the Shrike River:
i) It will give you an extra +1 Economy, as it would be a Lock opening a new route of commerce between Brevoy and the lands to the south.
ii)  cost the full 8BPs (not 4BPs) because the Shrike River is a very big river.
iii)  adds a +2 bonus to all Diplomatic and Spy Network rolls you make with kingdoms/regions/cities along the Shrike River
iv) total cost would be 20BPs if built alone indipendently (5 Wealth, 15 Labour).

Offers:
1.- Ceriatiodi Hammerers (Outsea).
They offer to build the lock at regular price... 8BPs (4 Wealth; 4 Labour). On top of that, they offer to help building the ferry, thus reducing the cost of the road at Davik Nettle's by 0,3BPs to 2,5BPs... They don't ask anything in return (apart from being paid, of course).
2.- Outsea River Enterprises (Outsea).
They offer to build the lock at a discount of 2BPs, so the cost would be 6BPs (3 Wealth, 3 Labour). They request then administering the use of the lock, meaning they would keep a third of the profits (so the lock would give a +2 Economy bonus instead of the normal +3). On the other hand, as they would be maintaining the lock themselves and they are professionals, in any future disaster affecting the lock, you would have a bonus of +5 to the die to avert any such disaster.
3.- And from Brevoy you receive another offer from the Lumber Consortium.
Not interesting !

New cities Planning

Shrike Falls/ Lock
Erastil's Temple

Diplomatic relationship


Pitax -> Neutral
Brevoy -> Allied
Liberthane -> Friendly
Gralton -> Neutral
Jovvox -> Frienldy
Mivon -> Friendly

Ambitus Baili Network

 http://en.wikipedia.org/wiki/Bailo
i) "A bailo, also spelled baylo, (singular; baili / bailos is plural) was a diplomat who oversaw the affairs of the Venetians in Constantinople ..."
ii) "One of the major responsibilities of the bailo was to collect information on the Ottoman Empire. They usually got this information though their wide networks of friends, their household and an informal spy network, this informal spy network consisted of moles- those who worked in the imperial arsenal in Galata, banished men and women, merchants and their associates and even people who worked within the Ottoman bureaucracy. The baili also set up moles in other foreign embassies"
iii) "Protecting the business interests of the Venetians involved in international commerce was also a function of the bailo."

1) Artume

- Lord Drellis Artume founded the kingdom around 4672 AR, after fleeing the People's Revolt in Andoran.
- He was assassinated in 4690 AR. Rumor has it that he fell victim to Daggermark poisoners.

- His wife, Queen Sovella, left the kingdom in the hands of Sir Bransen Waike, to serve as regent until she could give birth to Artume's son. Sir Bransen Waike was a visiting templar and veteran of the Mendevian Crusades.
- While travelling the realm, Queen Sovella was attacked by bandits. Sir Bransen Waike declared her dead and kept the throne.

- During these last years, Sir Waike has not been a loved ruler... taxes are high and chaos rampant, specially because of naga attacks... people are not happy.
- Sir Waike offers good rewards to adventurers willing to fight against the nagas that are damaging Artume, but apparently his high taxes used to hire adventures are making people more and more unhappy. Many are starting to openly call him a tyrant, but those who do usually disappear soon afterward, adding to the unrest.

- Your informants have also heard rumors that Queen Sovella is alive and an underground resistance movement is starting to take shape... they could not ascertain the veracity of the rumors...
- Nevertheless, the situation in Artume is such that it would not be a surprise if a civil war breaks out in the next months.

Notable Characters

Council of Ambitus

Cardot Orlovsky (Governor, Upper Council)
Am (Warden, Upper Council)
Gamel'gar (General, Upper Council)



Kesten Garess (Marshall)
Oleg Leveton (Treasurer)
Svetlana Leveton (Councilor)
Bokken (Alchemist, Magister)
Jonah Renton (Grand Diplomat)
Akiros Ismort (ex-paladin of Erastil, Royal Executioner)
Jhod Kavken (Erastil's Cleric, High Priest)
 

March of Ambitus

Eliscia Greyford
Ragnar Strongarm   (Expert Miner, Chief )
Margarida, the Hedge Witch
"Captain" Wesley (chief of the Foolhardy wolverine)
Lily Teskertin
  
Tyg-Titter-Tut 
Perlivash
Mikmek (Kobold Ambassador)
Garuum, the Exiled Boggard

Rufus Seadwell (merchant freed from the kobolds, arrogant)  
Timitius Bandy (trapper who found the ancient medallion)
Ollix Kaddar (pathfinder who got the medallion)
 
Reaver Pete (agent of the Stag Lord)  
Rime Marner (fake merchante, escaped bandit)
Breeg Orlivanch (grunchy hunter, deceased)
Constance Devine


The Stolen Lands

- Nomen Hight

The Mighty Lions

Maegar Varn, an obvious fighter type
Caspar Morgarion, a cleric of Erastil

- The Slough

 Baron Hannis Drelev of the Steel Breakers

- The Glenebon Uplands

  
Light Pikes of Righteousness:

Glober Dern (leader, Paladin of Erastil) 
Sir Vincent Spearing (Cavalier) 
Zeljka (half-orcish woman, Inquisitor of Erastil)
Morgrym Goblin-Slayer (Dwarf Fighter)

The Druidic council of the Narlmarches:


Tira, a female gnome. She says that Nature is everchanging and that the PCs' kingdom is just a new event to which Nature will adapt.

Ilean, a feral and outspoken human male dressed in rags, has a full beard and is constantly talking about the hunter-prey duality in Nature... In order not to become the prey, Nature should make war on the PCs' kingdom before they become too powerful.

Megalon, another human male, this time dressing as a wizard. He suspects the PCs won't be able to control the people of their Kingdom, so that they won't respect Nature's  laws, and therefore are dangerous.

Salissa, a human female dressed with a mantle made of flowers and fruits, who thinks Nature should nurture everybody, including the "civilized" races, so long as they don't harm nature. From the beginning seems to be in favour of the PCs.

Aklamor, elf male dressed as a ranger that seems to be the leader. Aklamor accepting a sort of alliance with the March of Ambitus, as long as there is no more wanton destruction of creatures (like the slaying of the Tatzlwyrms, he points out)... He mentions that as long as the PCs' kingdom does not provoke Nature, the Druids will try to help them.
 

River Kingdoms

Liberthane

Lord Achille Parsall, ruler of Liberthane

Jovvox

Roomalaiskatollinen Pappi, cleric of Cayden Cailean

Mivon

Mayor Raston Selline (Ruler)
Lord Chesswick (Ambassador)

Pitax 

King Castruccio Irovetti (Ruler)

Artume

Sir Bransen Waike (Regent)
Queen Sovella and son (in exile ?)

Gralton

Lord Marnius Cherlorne (Governor)

Brevoy

Tamarie, Aldoran Swordmaster
Lorin Kaven
Darstin Garess, considered by his cousin to be a greedy schemer and a backstabber

 

 

Sunday, April 29, 2012

Session 20: The March of Ambitus grows to great hunger

in which the Kingdom's name is known and many new colonists flock to its safe borders

Year 4711 A.R.

The March of Ambitus; Gozran (April) 4711 A.R.

 

Calistril (February) 4711 A.R.
Kingdom Situation
The March of Ambitus receives two diplomatic letters. One from Pitax, the other from Gralton...
      Pitax: The leader of Pitax, Castruccio Irovetti, commends you for starting a new kingdom in the uncivilized Kamelands and wishes you the best. He also mentions that at the moment he does not consider it appropriate to send any diplomat to the March of Ambitus, but he wishes both nations will be able to cooperate and create good relations to foster civilization and trade in the area.

      Gralton: The Council of Gralton and the Governor, Lord Marnius Cherlorne, salutes the March of Ambitus and wishes you good luck in your taming of the wild Kameland and Narlmarches. They also say that they have heard rumours that you have made contact with the notorious troublemaker Achille Parsall. The man is considered to be a criminal in Gralton and has caused much destruction of property and wealth to their noble people. They request you reconsider your association with such an individual, as it would be not in the interest of an amiable relationship.

Players' Actions
Cardot: +1 bonus to Stability.
Gam'el'gar: +1 bonus to Stability

Am: explores forest hex two hexes to the west of Olegton... He finds out that the area is full of traps left unmarked by whoever left them (this is unusual, as trappers mark their traps so that people know who left them and also so that humanoids do not fall prey to them... Am decides to try to clean up the area from these nasty traps... I made him do 4 Perception checks... As they all had results of 11+ (minimal roll was 8; he has a +6 to Perception), he manages to get rid of the traps without any problem. At Olegton, Am studies the trap and finds again that some of them bear the "BO" mark, and probably are also from Breeg Orlivanch.

Kii: starts setting up a spy network... He spends 0,5BP in the process... that's all you need to know for now (he'll inform you on anything he thinks pertinent)... Treasury at 13,50BP.

Kingdom Development
Olegtown gets its first stables and vineyards are established in the Thorn River Ford.


Kingdom Event
A noble delegation approaches Olegtown in a carriage... Eliscia Greyford, a noble from Brevoy in her early 20s. She is a beautiful brunette with long hair and soft skin; she wears noble clothing, although she seems fit and quite capable of defending herself... Eliscia is accompanied by her father, the old Sir Embald of Greyford, 4 men-at-arms, a young halfling girl cook called Emilia, and a young human groom called Senna...
 
She explains you that she lost her mother shortly after her birth and that her father has been stricken by a strange illness some years ago, which most of the time makes him fall into a comatose state. Having no other siblings, she has been in charge of the Greyford household for some years already. Everything seemed fine, except that 4 months ago, her taxes to her liege were intercepted by some bandits, two months in a row. She always thought it was the scheming of a neighbouring noble, but she could not prove it. Losing two tax shipments in a row was a big blow to her finances, so she was forced to sell her land and estate and try to find greener pastures... She had heard of the March of Ambitus and was asking herself whether the Kingdom's court has need of a lady-in-waiting. 

Kii welcomed Eliscia Greyford, showed her the March's compression and emotional support. He also explained her that being a very simple nation, they had no court and noble families, and all the other stuff of the big old nations as Brevoy, but explained also that a fast growing nation needed good people enterprising and competent, and politely asked for her competencies ....

Eliscia Greyford explains that she comes from Highdelve, in the Issian side. Her family used to control mines in the Golushkin Mountains. These mines had long been coveted by other noblemen in Highdelve. One of them is a nephew of the actual main ruler of the area, a man called Darstin Garess, and she thinks he was the one responsible for robbing the taxes, because he had offered many times to buy the mines, offering ridiculously low amounts of money, but she cannot prove it. After losing the taxes, and also because of her father's sickness, she ran into financial problems and had to sell the mines to be able to survive. Eliscia felt a bit let down when politely asked about her competencies (Kii is not the best diplomat, and made his point quite bluntly), but answered that she had a good mind for numbers and she wass adept at making contacts and at conversation and knew many of the gossip of Brevoy. She was quite desperate because she needed to take care of her father and her money was running out... Kii took some time to answer and asked other leaders... Jonah had of course heard about House Garess, but not about the Greyfords, as they seemed to be a small noble family... Kesten Garess could also speak about his cousin Darstin Garess... He told he considered his cousin to be a greedy schemer and a backstabber... when pressed by Kii, he told that he had an affair with a lowborn woman named Tania, the daughter of a weaver. Darstin found out, made it public and informed his father. The father then disowned Kesten, and as a result he had to start working as a mercenary to pay for his and her maintenance... Tania died at childbirth and the son was stillborn; in his grief, Kesten decided to leave Highdelve and search for greener pastures. He thought Eliscia would be a great addition to the kingdom. Actually, while Eliscia was in Olegtown, they have seen walking together through town; it seemed they were becoming good friends. 




Pharast (March) 4711 A.R.
Kingdom Situation
Nothing out of the ordinary. After your conversation with Eliscia Greyford, you decide to hire her as an administrative expert for the mines of your Kingdoms... economical progress there seems fine.

Players' Actions
Cardot: visits the old Stag Lord fort and rolls a 13 in his Diplomacy check (total of 25). "Captain" Weasley is pleased by the visit, so the Kingdom will get a possible +3 Loyalty bonus for the next 3 months (80% change per month of applying).

Am:
trains his archery skills. I rolled a 9 for him, so he does not make any special progress. He also visits Tyg-Titter-Tut and has a chat with her and Perlivash. They become quite excited when they see him and tell him that, while playing near the northwest border of the Narlmarches, a section of ground collapsed and they found a small hole with strange stones... on top of one of the stones was a quiver crackling with electricity... At the beginning they were afraid, but their curiosity overcame their fear and they decided to grab the quiver, as it could obviously be useful for one of their friends!... They don't know how it works, but the quiver looks magnificent.

Gam'el'gar and Kii: make contact with the main members of the Druid Council:
After days tracking their passage, Gam'el'Gar brought the group to the hot pools in the northwestern Narlmarches, where five obviously powerful people were discussing and conducting a ritual... an elf male, two male humans, a human female and a gnome female. 

The elf introduced himself as Aklamor and, after scolding them for bringing trouble to the forest and having taken so long to make contact with them, invited the characters to make their case.

Kii presents the case of the March of Ambitus, and says that change is a natural thing, and it can present problems, but also improve conditions... (at this, the female gnome in the Council smiles).

Tira, a female gnome somewhat affected by the Bleaching, and looking very pale, almost like a fey, dressed in the extravagant colours favoured by gnomes, including bright orange hair... She says that Nature is everchanging and that the PCs' kingdom is just a new event to which Nature will adapt.

Ilean, a feral and outspoken human male. He is dressed in rags, has a full beard and is constantly talking about the hunter-prey duality in Nature... In order not to become the prey, Nature should make war on the PCs' kingdom before they become too powerful.

Kii then said that the leaders of the March of Ambitus (specially Kii himself and Gam'el'Gar) are compromised with Nature's respect. Such a kingdom would be a more respectful ally than other possibilities that could come if the Druids help destroy the March of Ambitus.

Megalon, another human male, this time dressing as a wizard. He suspects the PCs won't be able to control the people of their Kingdom, so that they won't respect Nature's 
laws, and therefore are dangerous.

Salissa, a human female dressed with a mantle made of flowers and fruits, who thinks Nature should nurture everybody, including the "civilized" races, so long as they don't harm nature. From the beginning seems to be in favour of the PCs.

Kii finally offers to prevent destruction of the forest to the best of their possibilities, and even to create some sanctuaries in those areas of the forest that the Druids consider most sacred.

Aklamor, an elf male dressed as a ranger that seems to be the leader. He rarely speaks and scrutinizes intently anyone who approaches and talks to him. The conversation ends with Aklamor accepting a sort of alliance with the March of Ambitus, as long as there is no more wanton destruction of creatures (like the slaying of the Tatzlwyrms, he points out)... He mentions that as long as the PCs' kingdom does not provoke Nature, the Druids will try to help them.

After the conversation, the characters were invited to stay in the clearing and relax surrounded by such pristine nature. Kii had a long conversation with Tira during which he learned:
- That Breeg Orlivanch was a nasty trapper but was killed by some feys.
- That the land spirits in the Stolen Lands are very strong because the veil between Golarion and the First World is thin here. Tira thus corroborates the Wanderseekers' stories.
- That people with sufficient motivation may commune with the spirits and gain a special link with the land... Kii questions Tira about the Erastil statue in the forest, and she mentions it could be an important part in such a ritual. She also mentions that the spirit of the Narlmarches (the forest in the Stolen Lands) is the Great White Stag...

Kingdom Development
The area surrounding the old Stag Lord's fort is claimed and preparations are taken to clean the area of debris and start building what will probably become the capital of the March of Ambitus.
The Witch Hut is finished and becomes inhabited by Margarita, a Varissian coming from Whistledown.

Kingdom Event
Food Shortage.
The rush of many new colonists is taking a toll in the food the March had stored.
Consumption is doubled, adding an extra 12BPs Consumption as the March needs to buy food for your people!
A Stability roll reduced this consumption by 4, some relief also arrived from Mivon (reducing this extra consumption by 1) and from Rostland (reducing the extra consumption by 2)... The lack of any granary also found the March of Ambitus unprepared.

Olegton - Gozran 4711 A.R.



XP:
Characters are at 4th level.

Personal Loot
none


Kingdom Treasury
- 15,75BPs

Time Passed :
- 2 months.
The time now is early Gozran (April). The group is at Olegton